Designed, prototyped, researched and field tested various wearable technologies that attempt to limit overstimulation to light for patients struggling with the lasting effects of Traumatic Brain Injury.
A headset optimized in color, material, and comfort that enables and empowers users struggling with TBI to operate in high-intensity environments.
In what ways does augmented reality enhance this experience?
Brain Injury Support Group
Prototyping Phase 1
Field Testing Period
10.9 - 10.20
📍 Eastside Market, Wholefoods
Users appreciate large F.O.V.
Users feel tint is great
Must tilt head
Coverage is distracting
Phase 1 observations
Uniform / transparency appreciated
Too thick to see
Stability is good
Needs to accommodate existing corrective lenses
Narrow down based on feedback + insights
Lightweight is nice
Consider public perception
Users look at the colorful environment through various colored glasses and vote on the color that feels the best
LIGHTLY SOFTENS LIGHT
SEVERELY DAMPENS COLOR RANGE
BLOCKS BLUE LIGHT
Large front visor
Thick head strap
Loose fit (comfort)
"Anything that helps us to minimize challenges encourages us to get out more and advocate."
"Wow, that is instantly calming"
"I'd probably even use these in the house because I can feel the calmness coming over me"
"Gives me a natural, clear view of the world"
"They're awesome, I've never seen anything like it"
"People treat me differently if they can't see my eyes, I'm glad that people can still see them with these"
"These are immediately overwhelming."
"The red makes me feel angry"
"I do a lot of puzzles. With the red ones I can't see the colors of the puzzle pieces"
"Some of them hurt my ears"
"The size is too big"
"I don't care about fashion if it helps me, but younger people might care"